You can kill Astrid to get out of the shack. The Companions questline gives you the option to back out of becoming a werewolf. You are taken to the hall, given the run-down and then given the 'okay, ready to do this?' with the only option being 'yep, les do dis thang'. However, what irked me the most was the lack of a 'back out' option in becoming a Nightingale. In any case, the arrow as mentioned above is ridiculous, as are both Mercer Frey and Karliah as characters. There should be a trigger like having actually stolen items or jail time. This is not exactly how a selective group recruits members. What I am talking about is that much of it doesn't make sense or lacks options.įor example, Brynjolf comes right up to you the first time you step foot in Riften to say what a criminal you look like, regardless of how virtuous your character may appear. I'm not talking about rewards you'll get more money as a thief than you will get from any of the other three guilds, as it should be.
That being said, the entire Thieves Guild questline from top to bottom is pretty stupid from both a story and a gameplay perspective. If you commit a more serious crime, like killing one of the thieves at The. I've played a lot of Thieves Guild characters because the stealth thing is my favorite. Ok so I'm at (Minor Spoiler)-The Thieves Guild quest where you tail Gulum-Ei through the trading company then inside the cave, and there's bandits all over the place. If you accidentally robbed or hurt a Guild member, you wont get away unpunished.